Try saying that 10 times fast! SnapMapSnapMapNapMaps… Anyway, I came up with a new idea, and so far it’s working great, at least, in single player. It’s like a Dark Souls style DOOM level and it’s pretty cool. Killing enemies rewards you with a currency that you can use to level up your stats and weapons or buy new equipment, but in typical Dark Souls fashion, dying will cause you to drop it and you’ll have to return to where you died to reclaim it. I need to do some multiplayer testing to ensure it works well with 2 players, but if not, I think it is a solid single player experience. I’ll report back on that tomorrow!

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