Cyberphile

the love of all things electronic.

First Impressions: Risk of Rain — August 31, 2016

First Impressions: Risk of Rain

Since it was on sale for a mere $6, I finally decided to pick up Risk of Rain, which I’ve been on the fence about for a while. So far, I’m glad I did.

Risk of Rain is a pixelated, 2D, sidescrolling, randomly generated roguelike, where you play as one of 10 characters, each with 4 different skills and abilities. Mind you, you only start with one character and you have to unlock the rest by performing specific challenges. Risk of Rain is a lot of fast paced fun, involving shooting hordes of enemies while trying to find a teleporter to the next level. When you do, you’ll have to kill a boss and survive a 90 second onslaught of enemies before being able to teleport to the next level. There are many items to collect, which are gathered by opening chests or activating statues; both of which require money collected from killed enemies or various containers around the level. As you collect more items to empower your character, you get stronger and tougher to kill against the increasingly brutal waves of enemies. You’ll also collect experience to level up and become stronger. The longer you survive in Risk of Rain, the more difficult it gets, as denoted by a difficulty bar that slowly rises as you play, capping at around 45 minutes. Each enemy is pretty cool, and they all have a chance to drop a monster log describing the enemy’s lore, making grinding for collectibles a worthwhile pastime as well. Lastly, there’s also both local and online co-op, to sweeten the deal. The only real downfall of RoR is that it’s kind of hard to tell when you’re taking damage, as there is no screen flash or knock back or anything. Also, things can get so crazy hectic from time to time that it’s hard to even tell what’s going on. Mind you, that comes a little later, but still. It doesn’t necessarily take away any of the fun, though.

If you haven’t tried it and are a fan of rougelikes, you gotta try Risk of Rain for only $6. You also get the Vita version which automatically syncs your save between the two systems. Let me know what you think of it.

What’cha Playin’? 8/30/16 — August 30, 2016

What’cha Playin’? 8/30/16

Not much really. With classes starting up and stuff to do for my job, I only have a little time to play. I’ve done a few more story mode teams in the King of Fighters XIV, and a little bit of Rocket League here and there, but that’s about it.

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These “What’cha Doin’?” posts are designed to spark discussion, so feel free to post in the comments what you’ve been playin’, watchin’, or listenin’ to lately.

What’cha Watchin’? – 8/29/16 – Stranger Things — August 29, 2016

What’cha Watchin’? – 8/29/16 – Stranger Things

This weekend between working up at school at my job, I managed to watch all 8 episodes of Stranger Things. It’s pretty great. It’s all about a roughly 12 year old boy who mysteriously disappears one night and the people who attempt to find him, including his three 12 year old friends, his mother and teenage brother, the chief of police, one of his friend’s sister and her boyfriend, and a strange little girl that turns up one day.

Each character is very well fleshed out and believable, and each story arc ends pretty satisfyingly, even though there are a number of loose ends that need to be tied up, setting everything up really well for a second season. Stranger Things reminded me a LOT of Silent Hill, especially the first one, which is a very good thing. You have this mysterious town with weird and disturbing things going on with a number of great characters, just like Silent Hill. I don’t want to spoil anything for anyone who hasn’t yet seen it, so I’ll just leave it at this. Just watch it for yourself. It’s great.

 

What’cha Playin’? – 8/26/16 — August 26, 2016

What’cha Playin’? – 8/26/16

I’ve been playing a little bit of everything, honestly. I jumped a star system or two in No Man’s Sky. I’ve been playing a bit of hard mode Downwell. I’ve also been working through story mode in the King of Fighters XIV with each pre-set team.

Also on Tuesday, Worms W.M.D. released, and I’m interested in picking it up, but I personally feel as though $30 is pretty steep for a Worms game. If anyone has any insight into that, I’d love to hear it.

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These “What’cha Doin’?” posts are designed to spark discussion, so feel free to post in the comments what you’ve been playin’, watchin’, or listenin’ to lately.

First Impressions: The King of Fighters XIV — August 25, 2016

First Impressions: The King of Fighters XIV

When I downloaded the demo for the King of Fighters XIV, I was not impressed. They gave us 3 returning characters and 3 new characters, and the returning characters weren’t ones that I cared too much for. And it wasn’t even the characters, it just seemed… I don’t know, clunky. Therefore I was a little skeptical about even purchasing XIV. That said, I am a King of Fighters fan and my friend convinced me it may be better with the full roster, so I went for it.

With the full character roster, I’m happy with what we’ve got. I can now play as some of my favorites, although a number of cool characters that I wish were present are missing… Primarily Whip, Vanessa, Blue Mary, Shermie, and May Lee. At any rate, there are 50 characters: 32 returners and 18 newcomers. Some of the newcomers are hit or miss, however, like the straight-out-of a 14 year old’s Deviant Art Shun’ei and his headphones, beads, and asymmetrical design… He’s a miss. That said, Mian, the mask-wearing kung-fu girl who switches her mask whenever her face is hidden, is a really neat character design with a pretty great moveset.

The mechanics are a little dumbed down from other KoF games, but this is a good thing, I think, as some mechanics in other KoFs seemed a little convoluted, in my opinion. That said, I don’t have too much of a grasp on the more technical techniques, like canceling special moves into super moves, but after clearing the story mode a few times, I wonder if it may be too easy to super cancel. Another qualm I have is the new Rush mechanic. It seems all fighting games these days are adding in something like this in an attempt to make combos more accessible for newcomers, but in my opinion, it kind of takes away. In short, mash Square when you’re close to someone and you’ll auto-combo and even end in a super if you have enough special gauge to do so. If not, you’ll end in a normal special move. I feel like it kind of trivializes trying to learn new combos and things, as you know that this mechanic will guarantee decent damage and is incredibly easy to perform; just wait for an opening. The other mechanics are pretty straightforward; 1 gauge for a super move, 2 gauges for an even stronger version of that super by pressing both buttons, or 3 gauges for a climax move, which deals nearly half of the opponent’s HP. Finally, you can activate MAX mode with 1 gauge which enables you to use EX special moves by using both buttons in your command.

The story mode is pretty much a joke, the story is not really interesting, and the sub and final bosses are complete pushovers in comparison to other KoF bosses. However, I’d rather the bosses be pushovers, because some of the bosses in prior KoFs are unrelenting torrents of misery and hate. In fact, the only way to really beat some of those bosses was to find a move that the boss’s AI wasn;t sure how to deal with and just ship away. Luckily, the bosses in XIV are, a bit overpowered, but definitely fair. All of this being said, I still enjoyed the sub-boss’s personality (and cigars).

I haven’t touched any of the other modes, like mission, time trial, survival, and online, so I can’t give a full review, just this first impression post. All in all, I’m happy with the new King of Fighters. I can’t wait to play with some of my friends and get their opinions on it too.

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What do you think of the new King of Fighters, or the series in general? Which characters do you miss? Comment and tell me about it!

What’cha Playin’? 8/24/16 — August 24, 2016

What’cha Playin’? 8/24/16

In the morning before training for my job, I played some No Man’s Sky and I finally found the ship I will be flying for a long time to come. Here she is:No Man's Sky_20160823071934.jpg

And the view from behind:

No Man's Sky_20160823071948.jpg

I’m loving it. I installed all the available upgrades, and they’re all in complete synergy. I also rearranged my exosuit upgrades for maximum synergy as well. Center of the galaxy, here I come!

The King of Fighters XIV also came out yesterday, and I only got a bit of time with it. It seems cool, but I really don’t have an honest opinion of it. My first thoughts are that the characters I love from the older KoFs seem to be very similar mechanically, but I’m sad that some of my favorite characters haven’t returned, like Vanessa and Shermie, but new characters that I don’t really care for are in their place. Special and super moves seem more accessible than ever, with fairly simple inputs, and the mechanics are fleshed out very well in the tutorial. More KoF information is forthcoming.

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These “What’cha Doin’?” posts are designed to spark discussion, so feel free to post in the comments what you’ve been playin’, watchin’, or listenin’ to lately.

The King Of Fighters XIV Releases Today — August 23, 2016

The King Of Fighters XIV Releases Today

I’m a pretty big King of Fighters fan, and while I wasn’t impressed with the demo, I’m hoping that having the full roster of characters available will help.

I’m still searching for that perfect ship in No Man’s Sky, so no real progress has been made there.

In Downwell, I was able to make it to the third area on Hard mode, so progress is coming, bit by bit.

Did you know that Cyberphile has a Facebook page? Feel free to swing by and get our new posts in your newsfeed.

These “What’cha Doin’?” posts are designed to spark discussion, so feel free to post in the comments what you’ve been playin’, watchin’, or listenin’ to lately.

What’cha Playin’? No Man’s Sky and Downwell — August 22, 2016

What’cha Playin’? No Man’s Sky and Downwell

Soon, I’m thinking I’ll be able to actually review No Man’s Sky. I’ve made some serious progress, and have advanced to maximum efficiency for my exosuit, multi-tool, and starship. Soon, I’ll be heading for the center of the galaxy; I just want to see if I can find a ship that I prefer the model of. I had some really cool adventures in No Man’s Sky the last two days, between strange, flying space worms and some nifty ships.

I’ve also been playing a bit of Downwell here and there. I have everything done except the palette unlocks that merely come with time, and to complete Hard Mode. I managed to make it to the third world on hard mode, but it’s well… Hard. I do think it’s a good challenge though; it definitely doesn’t feel like there’s no way to do it.

Did you know that Cyberphile has a Facebook page? Feel free to swing by and get our new posts in your newsfeed.

These “What’cha Doin’?” posts are designed to spark discussion, so feel free to post in the comments what you’ve been playin’, watchin’, or listenin’ to lately.

No Real News Today — August 18, 2016

No Real News Today

The only real time to myself I had yesterday was my morning coffee and writing up the short post that accompanied said coffee. Today will mostly likely be similar. Last night with my new staff we did one of those Escape Rooms, where they lock you in a room (or series of rooms) and you have to escape. We did a “bank heist” style escape requiring us to break through the ATM room, through the lobby, and into the vault before finding the key to escape. I gotta say, it was a lot of fun. It reminds me of those point-and-click adventure games, but instead of sitting at your computer or staring at your phone, you’re actually physically there interacting with things. If you’ve never done one, I highly recommend grabbing a few friends and trying it out.

The No Man’s Sky Storm — August 17, 2016

The No Man’s Sky Storm

All sorts of crazy things are going on over at the No Man’s Sky Subreddit, like usual. This time, someone compiled a post about all the things we’ve either seen in trailers or heard the lead dev, Sean Murray, talk about at some point during interviews, demos, etc that didn’t make it in to No Man’s Sky, as far as we can tell. Most people are in uproar about how Murray “lied” to us, and how things have changed as soon as 4 months ago. If you want to read it in detail, head here.