Cyberphile

the love of all things electronic.

Demon’s Souls – PS3 Review — October 31, 2016

Demon’s Souls – PS3 Review

My Demon’s Souls review is now live. You can read the full review from the Review page, or by clicking here.

Also, did you know that Cyberphile has a Facebook page? Feel free to swing by and get our new posts in your newsfeed.

Here’s the bottom line if you don’t have time to read the full review:

Pros

  • Challenging yet rewarding gameplay.
  • Fantastic atmosphere and level design.
  • Great enemies and bosses.

Cons

  • The confusing Tendency system.
  • The PS2-esque physics, seeming clunky at times.

Final Score: 9.5/10

All that Demon’s Souls is missing to make it a 10/10 is a tiny bit of polish. I think that’s what Dark Souls ends up being, and I wouldn’t be surprised if in the near future Dark Souls found its way to the list of Best Games Ever. Regardless, Demon’s Souls was a great 18 hour adventure for me, and I would recommend it to anyone, provided they can handle a bit of challenge.

Advertisements
What’cha Playin’? 10/28/16 — October 28, 2016

What’cha Playin’? 10/28/16

I didn’t have a whole lot of time for it yesterday, but I still squeezed in a little bit of Demon’s Souls. I got to the next boss, and though I died, I do think I can beat him. (This is the boss of 2-2, by the way). I had a lot of school work, and as such, not a whole lot of time.

I did order the Skyrim: Special Edition, which releases today, but even though I chose release date shipping, I’ll be getting it on Monday. But that’s okay, this weekend may give me an opportunity to make a serious dent to Demon’s Souls. So we’ll see how it goes.

Did you know that Cyberphile has a Facebook page? Feel free to swing by and get our new posts in your newsfeed.

These “What’cha Doin’?” posts are designed to spark discussion, so feel free to post in the comments what you’ve been playin’, watchin’, or listenin’ to lately.

What’cha Doin’? 10/27/16 — October 27, 2016

What’cha Doin’? 10/27/16

I’ve made a little bit of progress in Demon’s Souls; 2 more bosses defeated. I’m feeling pretty good about my adventure in it. I’m not having too much trouble, but I did lose 11,000 souls by falling to my death… Twice in a row… Ah well. I haven’t actually seen any content that is new to me yet; I’ve gotten this far in the past. So I’m as far as I can go in the first arch stone, I need to beat an Archdemon to continue, so I’m working on the second area now: the mines. I think I’m at 2-2.

I’ve also started rewatching Ghost in the Shell: Stand Alone Complex. It’s one of my favorites and I plan on watching all of the Ghost in the Shell stuff, so it’s the next logical step. I have to say, episode 2 is fantastic, with the runaway tank. Seriously. A lot of the episodes are stand alone so you can watch them in more or less any order. I’m looking forward to watching more soon.

What’cha Playin’? 10/26/16 – Demon’s Souls — October 26, 2016

What’cha Playin’? 10/26/16 – Demon’s Souls

I’m giving Demon’s Souls another shot; I’ve never beaten it before, and I don’t remember getting too far in it. A few things throw me off about it. Firstly, the nonlinear route of where to go kind of confuses me. I’ve beaten Dark Souls once and Bloodborne numerous times, and the formula is pretty straightforward: Enter level, find a shortcut, beat boss, get new bonfire/lamp. In Demon’s Souls, levels are kind of like 1-1, 2-1, 3-1, etc., and you can’t really just do 1-1 through 1-4 and then move on to 2-1. I think you’re supposed to do 1-1, then 2-1, 3-1, etc. The levels are still all interconnected, but the difficulty ramps up in a way that I think is supposed to encourage trying different areas. This is really just a personal issue, I think, and I just need to figure out a good way of tackling it.

Next, I feel like the mechanics are a little wonky; kind of PS2-esque is what comes to mind. I guess I don’t feel real weight behind my attacks. Rolling doesn’t seem as effective as dodging in Bloodborne, and it’ll take me a bit of time to get used to fighting in a new, more defensive way. I also often end up doing that dumb forward + R1 attack all the time on accident, and it makes me get hit more often than I’d care for.

The last thing is “Demon’s Souls” saying it out loud is a mouthful. Go ahead and try saying it out loud a few times. I’ll wait. Done? Okay. This is just a silly little gripe that doesn’t actually mean anything to me, but it “Demon Souls” rolls off the tongue a little better.

But honestly, the game is really neat. I haven’t gotten far enough to give an honest opinion on the actual game itself, but back stabs and ripostes are satisfying, and the world and story are crazy interesting. As I get more comfortable with the controls and mechanics, I think I could really see myself loving the game, as I did with Dark Souls, and to a greater extent, Bloodborne.

Did you know that Cyberphile has a Facebook page? Feel free to swing by and get our new posts in your newsfeed.

These “What’cha Doin’?” posts are designed to spark discussion, so feel free to post in the comments what you’ve been playin’, watchin’, or listenin’ to lately.

Outlast – PS4 Review — October 25, 2016

Outlast – PS4 Review

My Outlast review is now live. You can read the full review from the Review page, or by clicking here.

Also, did you know that Cyberphile has a Facebook page? Feel free to swing by and get our new posts in your newsfeed.

Here’s the bottom line if you don’t have time to read the full review:

Pros

  • Unique and effective camcorder mechanic.
  • Mostly varied environments.
  • The first half of the game.

Cons

  • Enemies that stop being scary and start being annoying.
  • Heavy reliance on jump scares.
  • The last bit of the game just kind of runs out of steam and leaves you with a disappointing ending.

Final Score: 8/10

Outlast is by no means a bad game, again, especially the first half or so. It just kind of runs out of steam near the end, that’s all. If you’re a horror fan, definitely check it out, it’s still a really good game, it’s just flawed in ways that can’t make me put it up there with Amnesia or Silent Hill 2.

Ghost in the Shell – PS1 Review — October 24, 2016

Ghost in the Shell – PS1 Review

My Ghost in the Shell review is now live. You can read the full review from the Review page, or by clicking here.

Also, did you know that Cyberphile has a Facebook page? Feel free to swing by and get our new posts in your newsfeed.

Here’s the bottom line if you don’t have time to read the full review:

Pros

  • Fast paced, fun action.
  • Impressive cutscenes and presentation (for the time).
  • Soundtrack.
  • Varied levels and missions, especially the final battle with the last boss.

Cons

  • Over way too quickly.
  • Not very challenging.
  • Repetitive boss battles.

Final Score: 8/10

If you’re a Ghost in the Shell fan, definitely give this one a go; you’ll appreciate seeing and hearing Section 9 in action, plus get a great dose of fast paced and varied action. You’ll just be wishing that there was a little bit more of it in general.

What’cha Playin’? 10/21/16 — October 21, 2016

What’cha Playin’? 10/21/16

More Final Fantasy Tactics right now. Most of my characters have their main classes maxed out, so I’m working on secondary classes now. I have Ramza keeping his mastered Squire class, and now he’s a Lancer, Agrias is going to be a Geomancer with her mastered Holy Knight Class, Mustadio is going to be a Knight, I think, keeping his Snipe abilities from his Engineer class, but first I have him as a Mediator so he can keep Equip Gun; I want him to be able to break equipment at a distance. My two “normal” characters will be a Samurai with Mediator Skills (or vice versa, I have neither one Mastered on her yet) and my other guy is a Time Mage with mastered White Magic; he’s more of a support class than anything.

Did you know that Cyberphile has a Facebook page? Feel free to swing by and get our new posts in your newsfeed.

These “What’cha Doin’?” posts are designed to spark discussion, so feel free to post in the comments what you’ve been playin’, watchin’, or listenin’ to lately.

What a Very Good Day — October 20, 2016

What a Very Good Day

Today is a big day, as I have successfully secured tickets for me and 3 of my friends to go to PAX East this year. Hotels and travel are mostly figured out too. I went with a couple friends a few years back (when tickets were cheaper!) and it was an amazing experience… And we only went for a single day! This time, we’re gonna be there the whole weekend. I’m very very excited.

I also got my new wheels for my Rollerblades in the mail today; the ones that came stock with mine were terrible. I took the new wheels out for a quick spin, and I’m very impressed. I’m not sliding nearly as much, and I don’t need to exert myself as much to pick up speed. I glide really well and I’m a lot more stable; I’m a big fan. I did take a spill today getting a little ambitious, but I’m not terribly injured.

And finally, my college professors are on strike. So this is day 2 of no classes. I’ll be happy if there’s no class tomorrow as well, but I would like things to start back up on Monday, so this semester doesn’t get lengthened or something.

What’cha Watchin’? – Ghost in the Shell — October 19, 2016

What’cha Watchin’? – Ghost in the Shell

Ghost in the Shell: Stand Alone Complex is one of my favorite series. So yesterday, I decided to watch the original movie from 1995 for the first time.

The ideas presented in the original movie definitely wanted to make you see more, and the Major has a much more Serial Experiments Lain (one of my favorites, by the way) vibe than her trademark cool and sarcastic air she gives off in Stand Alone Complex. It raises some really cool questions like what makes someone human and what if AI could create or otherwise develop their own soul/consciousness? Aside from the question raised, those Ghost in the Shell trademark ideas like thermoptic camouflage, spider tanks, cybernetically enhanced brains and bodies, and cyberbrain hacking remain fully intact. I wasn’t as big of a fan of the character designs as Stand Alone Complex (but remember, SAC came 7 years after the movie), but the animation is spot on. There are a couple of gory yet awesome head explosions, and an amazing scene of the Major tearing her own arms off, synthetic skin and ligaments popping everywhere; really cool, and one of my favorite scenes in the whole movie. If you’re a fan of anything future or cyberpunk and you haven’t watched the original Ghost in the Shell, give it a shot. Just one note: There is quite a bit of nudity, mainly upper body nakedness, so just be aware of that going into it. At any rate, it makes me excited to rewatch Stand Alone Complex.

What’cha Doin’? 10/18/16 — October 18, 2016

What’cha Doin’? 10/18/16

Yesterday I didn’t really play anything, but I’ve been working on putting together a tabletop game for me and my friends to play, set in a futuristic, post-apocalypse, cyberpunk world. I’m using a Heroscape board for the combat system, and taking a lot of cues from Final Fantasy Tactics. Should be pretty fun, but I’ve got a LOT of work to do on it. Hopefully this one comes to fruition, as I’ve made bits and pieces of many table top style games in the past.

I did watch the Cowboy Bebop movie (Knockin’ On Heaven’s Door) yesterday, though. It was good. If you want more Cowboy Bebop(and really, who doesn’t?) watch it. It’s like an extra long episode. The animation is really good too, especially Spike’s hand to hand fight scenes. Watch it sometime after the whole gang gets together, but before Hard Luck Woman. It really just feels like an extra long episode. Check it out.

Did you know that Cyberphile has a Facebook page? Feel free to swing by and get our new posts in your newsfeed.

These “What’cha Doin’?” posts are designed to spark discussion, so feel free to post in the comments what you’ve been playin’, watchin’, or listenin’ to lately.