A great game takes a lot of components working together in perfect harmony. From story, to the gameplay to an immersive world to many other factors, if they are all put together, you can end up with a great game. Remember Me does a lot of things right, but a lot of things wrong as well. This is a game that could have been great but ended up being okay.
Remember Me takes place in the year 2084 in Neo-Paris, a rebuilt version of Paris after the European Civil War laid waste to it after several huge bombs were dropped. Now Neo-Paris is split into three sections, a slum that the government ignores, a technologically advanced middle class, and the high upper class full of futuristic styled buildings for the hoity-toity. In this future, anyone can upload and share their memories with whomever they want using an advanced brain implant called the Sensen. Altering memories to forget the past or reliving the happy memories is now commonplace. However, there are memory junkies, who sort of overdose on memories and soon lose who they are, becoming Leapers, zombie like humanoids with a thirst for memories and blood. The world is sculpted wonderfully, and it’s such an interesting setting, however, unfortunately, you are only able to explore very cramped sections of the world, and most of the interesting world happenings are collectables to be found and then have to read through walls of text to understand.
Remember Me’s story is about as imaginative as it’s name. You play as Nilin, a memory hunter, a special kind of person that can steal and even remix memories to her will. She’s been captured and is about to lose all of her memories in La Bastille, the prison that now takes the prisoner’s memories, conforming them. After escaping La Bastille, you discover that you were an elite memory hunter for the Errorists, a group bent on bringing down Memorize, creators of the memory technology, who seem to be responsible for causing all the terrible things to be happening to the people in the slums. Guided by the only Errorist not captured and imprisoned, Edge, you are guided to getting your memories back and to save the other captured Errorists. The characters are fleshed out very well, but they all deliver to a very predictable and boring end.
Remember Me is a third person action game. The game consists of making your way through obstacles by climbing and solving simple puzzles and fighting. Unfortunately, when exploring the world, you are stuck to very small, linear sections, going only where the game wants you to go. The game’s linearity really puts a damper on the immersion factor, especially because the world is so interesting. The combat is interesting enough to get you through the game though. You unlock Pressens, different attack combinations for you to place in combos however you wish. There are Regen Pressens, allowing you to recover health with each successful blow, Power Pressens, doing more damage and breaking stronger foe’s guards, and Cooldown Pressens, allowing you to perform your special powers more frequently. You can have combos that mix whichever Pressens you desire. From there, it’s simply all about pressing the buttons in correct timing, and dodging with the X button whenever the ! prompt appears on the screen, making combat kind of repetitive. When you’ve landed enough attacks or taken enough damage (or a combination of the two), you can perform special attacks allowing you to do a number of things such as dazing all onscreen enemies and revealing invisible ones (yes, invisible enemies, and yes, they are a HUGE pain in the ass), turning robots into allies before self destructing, or even going invisible for an instant-kill. Combat and finishing moves are very flashy, and always a joy to watch. Certain enemies require you to finish them with a series of quicktime events. There are a few times where Nilin is required to remix people’s memories for her own gain, and this is done by rotating the left stick in the desired direction and altering minute parts of the memory to cause the intended effect. These scenes are interesting, and while there are a number of outcomes possible from them, only one outcome will cause the story to advance.
Music and Presentation
Remember Me does a very good job of setting the stage, making the settings bright, vibrant and techy in the city, as robots move about while maintaining a damp, dark and hopeless feel to the slums, with trash piled up, and people cowering in the streets. At first glance, these settings are interesting, but eventually, that’s all the game gets to be, more of those same two settings over and over again, but I can admit I never tired of them. The music is also done very well, with an electronic feel. As you build up attack combos, the music gets more intense, definitely immersing you in the combat.
Remember Me is incredibly linear, and won’t take you longer than 6-10 hours on a single playthrough. There are a number of collectables to find, making a second playthough necessary for trophy hunters, but all others will experience the whole game in a single playthough, and multiple are not really worth it. There are no alternate endings or paths, just collectables that you may have missed.
The Bottom Lines
- Interesting setting.
- Wonderful characters.
- Fun combat.
- Incredibly linear.
- Predictable and boring story.
Final Score: 6.5/10
Remember Me has some great ideas going for it, but unfortunately, everything else it does poorly. It’s the kind of game you want a sequel to that fixes up all the things that have gone wrong. I wanted this game to be some sort of great, super-future Mirror’s Edge, but, it’s just a game easily forgotten.