Cyberphile

the love of all things electronic.

Have you Brought the Boom Lately? (Explicit) — February 8, 2017

Have you Brought the Boom Lately? (Explicit)

Yesterday I was feeling inspired, and due to my multiple Bloodborne characters, I have become recently fond of the Boom Hammer, a hammer than you can prime for explosions on hit. It’s really cool. I’ve become SO FOND of this weapon, that I wrote this fictional Bloodborne ad of it that was really well received in the Bloodborne Subreddit. Here it is:


BOOM!

Holy shit, the Boom Hammer is so fucking satisfying. L1, and your hammer is primed and ready for an explosive exploration of some poor beast’s skull cavity. Remember using the Stake Driver? Standing around with your thumb up your ass as you wait for the boom? Not Boom Hammer. Boom Hammer is ready to Boom every. Single. Hit. You don’t need to dance around like a goddamned fairy twirling your pansy little whip. Bring the boom. Lose your Boom prematurely? (It’s okay, happens to everyone.) Just L1 mid combo to ignite with a poke that makes Thor’s Hammer look 2 inches hard. There’s only two booms with the Boom Hammer: The boom of your jumping R2, and the boom of the enemy hitting the floor wall.

Pros:

  • BOOM
  • HAMMER

Cons:

  • Bitch, there’s no cons to bringing the boom! Maybe if you skipped E-Day, your little wet noodle arms will only swing it once before nap time, but that’s your problem, not Boom Hammer’s.

Shoulda called it the Bang Hammer or the Poon Hammer with how much you’ll be swimming in drenched panties.

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Remember than another episode of Let’s Play Bloodborne comes out later today on the YouTube channel, so go check that out if you’d like.

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Final Fantasy XV – Combat Mechanics — December 1, 2016

Final Fantasy XV – Combat Mechanics

I’m having a great deal of fun with Final Fantasy XV, and yesterday I talked a bit about the story, characters, themes, and settings, so today I thought I’d talk about combat.

The first real difference FF fans will notice is that combat is no longer turn based. Like FFXIII, you only control the main character, Noctis, while the rest of the team will do their own thing unless you command them otherwise. (I’ll be talking about  the PlayStation controls, so just keep your Xbox equivalent in mind) While in combat, holding circle will cause you to attack repeatedly until you stop holding circle, and likewise, holding square will cause you to dodge all incoming attacks with a quick teleport out of the way, provided you have the MP to do so, which drains slowly while square is held, and a little quicker when a dodge must be performed. You can also tap square to dodge out of the way manually. Annoyingly, sprint is also mapped to holding circle, so I’ll often be trying to sprint out of combat to regroup, only to find Noctis attacking the nearest enemy again. R1 locks you on to an enemy, but it must be held instead of toggled, though I’m sure there’s an option in the menu to switch that. If you press R2, you can pause time to bring up your item list. Tapping triangle will perform a warp-strike, provided you have the MP to do so. Noctis will throw the currently equipped weapon at the locked on target (or in whatever direction you please if you’re not locked-on) and teleport to that location. The farther away Noctis is from the target, the more damage the warp-strike will do, and you can even target specific body parts of enemies in an attempt to break them, doing good damage, and putting them in a state of Vulnerability, dealing extra damage and preventing them from attacking until they recover. If you take too much damage in battle, you can hide behind structures as denoted with square to restore your health and MP, or you can hold triangle, provided there’s a point-warp nearby, usually a vantage point where Noctis can hang by his weapon out of danger, provided he has the stamina to do so, and the enemies don’t have ranged abilities to pick him off with. Teleporting to a point-warp location will instantly restore your MP as well.

If you run out of MP in combat, you will no longer be able to warp or dodge for a decent amount of time in what is known as Stasis. Over time Stasis will wear off, but it’s best to just keep an eye on your MP gauge, and point-warp or take cover before you run out. Managing your MP is a major key in combat.

Sometimes during combat, an enemy will wind up for a big strike and the square button will flash onscreen. If you fail to block this attack, you’ll take heavy damage, but if you do manage to, you can quickly press circle afterwards to parry. Better yet, if a teammate is around (and they often are), they’ll often help out for even more damage with a link-strike, which not only looks cool, but makes you invincible for the duration of the animation, which can be useful in a pinch.

Another key to victory in combat is the Blindside mechanic. If you attack an enemy from behind, you’ll get a boost in damage known as a Blindside. Again, if a teammate is around, they’ll perform a link-strike. Circling around your foes to land more effective attacks and reading when they’ll counterattack is important to get a hang of as quickly as possible.

Pressing L1 brings up skills for your teammates to use, one for each of your buddies. These abilities are super useful, and can be used at will assuming you have enough of the link bar (I think that’s what it’s called) filled up. The link bar maxes out at 3, and each skill costs 1-3 bars to use. That said, using them typically makes you invincible for the duration of the animation, and can usually be followed up with an extra strike if it’s an attacking skill.

Final Fantasy XV is very lenient with dying. When you or a friend lose all of your HP, you go into into a state of Danger, where you can no longer perform any actions except using items and limping away. Going into Danger lowers your maximum HP permanently until you rest, eat, or use an elixir of some sort, and while in Danger, your Maximum HP will constantly deteriorate. A buddy can help you recover from Danger, as you can with your friends, which removes the Danger state, but your maximum HP will stay lowered, and your current HP will be around half of your new lowered maximum. Alternatively, a quick potion will also remove the Danger state. While in Danger, you can still be attacked, and if you lose all of your maximum HP in your Danger state, you’ll die. However, if you have a Phoenix Down on hand, you won’t get a game over, always giving you a second chance. If Noctis dies without a Phoenix Down, it’s game over, but if you win a battle and everyone except Noctis is dead, they’ll all come back with about 1/4th of their maximum HP. Maximum HP lost via Danger does come back slowly on it’s own, but resting, eating and elixirs will restore it immediately.

It seems like quite a lot, but it makes for a fun battle system. There is also a wait mode which pauses time when standing still, if you’d prefer to plan your attacks more. More FF stuff tomorrow, surely.

Gauntlet: Slayer Edition – Review — November 28, 2016

Gauntlet: Slayer Edition – Review

My Gauntlet: Slayer Edition review is now live! You can read the full review from the Review page, or by clicking here.

Also, did you know that Cyberphile has a Facebook page? Feel free to swing by and get our new posts in your newsfeed.

Here’s the bottom line if you don’t have time to read the full review:

Pros

  • Fun, fresh, dungeon crawling action, especially with friends.
  • Local and online multiplayer available for every activity.
  • Fun and unique characters makes replaying fresh.

Cons

  • Somewhat short story and repetitive content.
  • Frustratingly unfair enemies, especially late-game.
  • Less fun solo.
  • Shared lives.

Final Score: 8/10

At any rate, Gauntlet is really fun and addicting when it’s not overwhelmingly frustrating. If you have some friends who can appreciate a good dungeon crawl, take them into the Gauntlet, and you’re surely have some great fun. Solo is still fun, but as is true with the arcade classic as well, Gauntlet is best played with buddies with a need for greed.

What’cha Playin’? 11/9/16 The Elder Scrolls: Arena — November 9, 2016

What’cha Playin’? 11/9/16 The Elder Scrolls: Arena

Everyone was worried about the election, and I was just pondering whether I should go Imperial or Stormcloak. At any rate, congratulations or my condolences depending on who you voted for, but that’s all I have to say about that; I’m not a politics person.

While the TV was being taking up by news, I started the Elder Scrolls: Arena. I gotta say, despite being old and aged and on DOS, I’m actually having a pretty fun time with it. When you start, you find yourself in a prison (as is par for the course for the Elder Scrolls) and learn that the Imperial Battlemage, Jagar Tharn, has banished the Emperor to a plane of Oblivion, and is masquerading as the Emperor, releasing monsters to the land and ruling over it. Unfortunately, everyone in an important position to do anything about it is also replaced or killed. In fact, a woman, Ria Silmane is the only one with any answers and can only turn to you, as a lowly prisoner wouldn’t be under any suspicion. In fact, nobody even bothered taking your weapons away when you got thrown in the cell! Ria promises to give you guidance in your dreams, as she is dead, and only her magic binds her to the world. She informs you that the only way to save the Emperor is to find the eight pieces of the Staff of Chaos that Tharn has broken and scattered across the land. Once you’re out of the prison, you get teleported to a random town in the province that your character hails from. From here the game opens up as you either hunt down the Staff of Chaos, or do whatever it is you want to do. I’ve only just gotten into town (Where you can ask around for directions and rumors and things) and bought a few things (I love the ability to haggle prices, which that was in more games) so I can’t say too much more, except for that I’m digging it.

I’ve also, of course, been playing Skyrim. I’m nearly level 50, and between 60-70 hours but I feel like I’ve barely scratched the surface! I guess that’s what Skyrim is, since the game is so huge.

Did you know that Cyberphile has a Facebook page? Feel free to swing by and get our new posts in your newsfeed.

These “What’cha Doin’?” posts are designed to spark discussion, so feel free to post in the comments what you’ve been playin’, watchin’, or listenin’ to lately.

What’cha Playin’? – 11/2/16 – Skyrim — November 2, 2016

What’cha Playin’? – 11/2/16 – Skyrim

Skyrim is not a game that you can really experience everything in in just a few short hours; You need to play it for the long run. If you’re completely unaware, the game takes place in the land of Skyrim, the northern part of the continent of Tamriel, the Elder Scrolls world. Once you start up a game, you find yourself a prisoner (an Elder Scrolls staple) on the way to the headsman’s block. Just before you can get put to death with the rest of the rebels, a dragon, which hasn’t existed in Skyrim for hundreds of years appears, and throws things into chaos, giving you just enough time to escape. Once you do escape, you can do pretty much anything you’d like; head for the main questline to warn others about dragons, or do any of the hundreds of other sidequests, explore, craft armor, weapons, and potions, join a guild… The possibilities are nearly limitless; it’s not unheard of to put hundreds of hours into Skyrim.

And that’s what I plan to do; I’m already 20 hours in, taking things slow, reading all of the in-game books (there are many and most are quite interesting and tell a lot about the lore of Skyrim and Tamriel), and talking to everyone. It’s great, relaxing at times, but super fun all of the time.

Did you know that Cyberphile has a Facebook page? Feel free to swing by and get our new posts in your newsfeed.

These “What’cha Doin’?” posts are designed to spark discussion, so feel free to post in the comments what you’ve been playin’, watchin’, or listenin’ to lately.

What’cha Playin’? 11/1/16 – Skyrim Special Edition — November 1, 2016

What’cha Playin’? 11/1/16 – Skyrim Special Edition

As it turns out, I did get the Skyrim: Special Edition on release day, but I didn’t delve into it until I finished Demon’s Souls, because I know if I did, it might be a while until I had finished Demon’s Souls. At any rate, I’m back in the land of Skyrim and I’m loving it all over again. I think Skyrim may make it’s way back onto the List of Best Games Ever; the amount of replayability in it is huge. In fact, I had it on there at one point, but removed it, silly me! The Elder Scrolls games are great RPGs and Skyrim is one of the best.

Did you know that Cyberphile has a Facebook page? Feel free to swing by and get our new posts in your newsfeed.

These “What’cha Doin’?” posts are designed to spark discussion, so feel free to post in the comments what you’ve been playin’, watchin’, or listenin’ to lately.

What’cha Playin’? 10/28/16 — October 28, 2016

What’cha Playin’? 10/28/16

I didn’t have a whole lot of time for it yesterday, but I still squeezed in a little bit of Demon’s Souls. I got to the next boss, and though I died, I do think I can beat him. (This is the boss of 2-2, by the way). I had a lot of school work, and as such, not a whole lot of time.

I did order the Skyrim: Special Edition, which releases today, but even though I chose release date shipping, I’ll be getting it on Monday. But that’s okay, this weekend may give me an opportunity to make a serious dent to Demon’s Souls. So we’ll see how it goes.

Did you know that Cyberphile has a Facebook page? Feel free to swing by and get our new posts in your newsfeed.

These “What’cha Doin’?” posts are designed to spark discussion, so feel free to post in the comments what you’ve been playin’, watchin’, or listenin’ to lately.

Outlast – PS4 Review — October 25, 2016

Outlast – PS4 Review

My Outlast review is now live. You can read the full review from the Review page, or by clicking here.

Also, did you know that Cyberphile has a Facebook page? Feel free to swing by and get our new posts in your newsfeed.

Here’s the bottom line if you don’t have time to read the full review:

Pros

  • Unique and effective camcorder mechanic.
  • Mostly varied environments.
  • The first half of the game.

Cons

  • Enemies that stop being scary and start being annoying.
  • Heavy reliance on jump scares.
  • The last bit of the game just kind of runs out of steam and leaves you with a disappointing ending.

Final Score: 8/10

Outlast is by no means a bad game, again, especially the first half or so. It just kind of runs out of steam near the end, that’s all. If you’re a horror fan, definitely check it out, it’s still a really good game, it’s just flawed in ways that can’t make me put it up there with Amnesia or Silent Hill 2.

What’cha Doin’? – 10/17/16 — October 17, 2016

What’cha Doin’? – 10/17/16

So, this weekend offered me some free time, so I took every opportunity to enjoy myself. I beat BioShock on Survivor difficulty; a feat I’ve never accomplished before, so I was proud of that. It honestly wasn’t too bad. It’s pretty normal for BioShock titles to be tougher in the beginning and Survivor mode was no exception. I then beat the challenge room DLC for BioShock, and nabbed all of those trophies, so I can now say that BioShock is 100% complete for me. The challenge rooms were neat and made you think in a new way, which I really liked.

I’m now working on the Protector Trials DLC for BioShock 2; I have them all done except two bonus trials, and I have to say, I’m a really big fan of this DLC. You pretty much are given an area from the story that’s been fixed up into an arena, and you have to protect your Little Sister through a gathering session for a decent amount of time. The twist is that each area is a challenge, restricting you to certain weapons and Plasmids, so it’s kind of like a puzzle. The longer she gathers unhindered by Splicers, the more Adam you get. If you get an A or A+, you get one to three stars, and those stars unlock scrapped animations and concept art and stuff like that. It’s really cool. Once I clear those last two rooms, I can consider BioShock 2 100% complete too. Then it’s on to 1999 mode in Infinite.

In Final Fantasy Tactics, I’m starting to fill up my party with story characters. I think I’m only two or three battles away from the next chapter.

Finally, I finished Cowboy Bebop this weekend. What a great show. Despite having the ending already spoiled for me, it still hit me really hard; that last scene is really beautiful. What makes Cowboy Bebop especially great, to me, is the characters. All of the characters are believable, and each episode that gives you back story for them only gives you a bit at a time, result in you wanting to watch more to learn about the characters, but you end up really appreciating the stand alone episodes too. Episode 23, Brain Scratch, was probably my favorite stand alone episode in the series, and I was surprised how hard Hard Luck Woman (I think episode 24) hit me as well. What a great series with great characters. I’m going to watch the movie next. Honestly, it’s just a well rounded series. The music is great and jazzy, the characters are believable, lovable, and avoid being tropey for the most part, and I really felt like I was a member of the Bebop by the end of the show. Have I mentioned the interactions between the characters? So good. If you haven’t seen Cowboy Bebop, you’re missing out.

Did you know that Cyberphile has a Facebook page? Feel free to swing by and get our new posts in your newsfeed.

These “What’cha Doin’?” posts are designed to spark discussion, so feel free to post in the comments what you’ve been playin’, watchin’, or listenin’ to lately.

BioShock Infinite Review (BioShock: The Collection) — October 4, 2016

BioShock Infinite Review (BioShock: The Collection)

My BioShock Infinite review is now live. You can read the full review from the Review page, or by clicking here.

Also, did you know that Cyberphile has a Facebook page? Feel free to swing by and get our new posts in your newsfeed.

Here’s the bottom line if you don’t have time to read the full review:

Pros

  • The best gunplay of the series.
  • An interesting story.
  • Great characters and interactions, especially the dialogue between the two main characters.
  • New, interesting mechanics.
  • Fantastic DLC.

Cons

  • A number of steps back from the “BioShock formula” of gameplay and mechanics.
  • A less interesting city than Rapture with no real reason to be in the sky.

Final Score: 8/10

Again, BioShock Infinite is by no means a bad game, it just doesn’t quite live up to the BioShock name the way previous installments did, in my opinion. Infinite is still a great game with and engaging story and characters, and ultimately, deserves a play.