Cyberphile

the love of all things electronic.

What’cha Doin’? – 6/7/16 — June 7, 2016

What’cha Doin’? – 6/7/16

Yesterday I got all caught up with Haven’t You Heard? I’m Sakamoto, finally getting into storylines that aren’t present in the two volumes of the manga I’ve read.

Other than that, yesterday has been a pretty blah day, despite having off from work. I played a little of the PSX DOOM Total Conversion, a little Rocket League, and a little Jet Set Radio HD.

Today, both Mirror’s Edge Catalyst and Guilty Gear: Revelator come out, so I’ll be very very busy for the next few days, for sure! You’ll probably be able to expect a review of those two games at some point.

Lastly, let me just give a shout out to JetSetRadio.live, a website that plays nothing but nonstop, hardcore music. References aside, it has a huge playlist of all of the tunes from Jet Set Radio and Jet Set Radio Future, as well as tracks that sound like they could fit into either of those games. It also features a chatboard and requests, so that’s cool. Check it out if you’re a fan of funky Jet Set Radio-esque tunes.

Also, did you know that Cyberphile has a Facebook page? Feel free to swing by and get our new posts in your newsfeed.

These “What’cha Doin’?” posts are designed to spark discussion, so feel free to post in the comments what you’ve been playin’, watchin’, or listenin’ to lately.

What’cha Doin’? – 6/6/16 — June 6, 2016

What’cha Doin’? – 6/6/16

Episode 9 of Kiznaiver was a pretty intense episode with a lot of emotion, and some pretty cool shots and animation. Things are coming to a head, and it’ll be interesting to see how the Kiznaivers deal with the stress they’re all in. We also got the definite yes to the obvious plot point between Katsuhira and Nori, so it’ll also be interesting to see where that goes. There’s only 3 more episodes, which is not nearly enough in my opinion, but here’s hoping they make the best of it.

In other anime-related news, I also started watching Haven’t You Heard? I’m Sakamoto. There’s an interesting story behind this though… Years ago, while I was at a Japanese shopping area, I saw a poster of Haven’t You Heard? I’m Sakamoto on the window of the book store. It showed Sakamoto tossing a straw into his friend’s juice box from across the classroom. I thought it was hilarious, but I’m not that well versed in Japanese, so I just snapped a picture, sent it to a few friends, and subsequently forgot about it. Fast forward to a few months ago at that same bookstore which has opened up an English manga section (which is cheaper than other bookstores, by the way) and I recognized the art right away. In fact, the artwork from that poster was on the back cover of volume 2! I immediate bought both volumes on a whim, started reading, and loved it. The anime has been practically the same as the manga, which is great.

Haven’t You Heard? I’m Sakamoto is a comedy about a boy named Sakamoto who is handsome, cool, and all the girls squeal and swoon over him. He’s also kind of eccentric, but quiet, and can’t stand by and watch as people get hurt. He generally tries to solve problems in his Sakamoto way, remaining his cool air the whole time. We never get any internal monologue from Sakamoto; he is as much of an enigma to us as he is to the rest of the characters. All we know is that whatever Sakamoto does, he does it as stylish as possible. The episodes are shot in a vignette style, with each scene being a separate story, most episodes with 2 or more per episode. So far there hasn’t been any main plot or conflict, just Sakamoto and his silly antics. If you’re looking for a ridiculous and funny anime, I’d definitely check this one out.

In the realm of video games, I’ve been working on playing the PSX Total Conversion of DOOM here and there. You see, there was a port of DOOM to PlayStation 1, which changes up some sound effects, music, lighting effects, and even some entire levels. They later released Final DOOM for the PlayStation 1 that included pretty much everything up to that point with the changes intact. So Final DOOM for PS1 includes Ultimate DOOM, DOOM II and the corresponding Master Levels, as well as bits and pieces of TNT: Evilution and the Plutonia Experiment. Anyway, someone faithfully ported the PSX DOOM experience to PC, and that’s what I’ve been playing.

PSX DOOM is a must play for anyone who liked DOOM 64, or anyone who likes DOOM in general. It came out before DOOM 64, but the atmosphere, sounds, and music were taken and put right into DOOM 64. It’s dark and has a creepy atmosphere, putting a whole new twist on the DOOM levels you know and love. Some things are changed however, because the team behind it weren’t sure they could do the original DOOM justice. Some stages are completely different or removed altogether, while some only have minor changes. Some PlayStation exclusive levels were created too. Archviles (and I think Spider Masterminds) are removed from the game, but they have added in a new monster: the Nightmare Spectre. They look almost identical to a Spectre, but their colors are inverted, giving them that sickly blue/green color. They are also slightly stronger. Anyway, definitely play the PSX DOOM if you haven’t yet.

These “What’cha Doin’?” posts are designed to spark discussion, so feel free to post in the comments what you’ve been playin’, watchin’, or listenin’ to lately.

What’cha Doin’? – 6/3/16 DOOM II Master Levels — June 3, 2016

What’cha Doin’? – 6/3/16 DOOM II Master Levels

Hope you’re not sick of hearing about DOOM, because I’m not sick of playing it. Actually, I’m looking into a new sort of series, with DOOM at the forefront of it… So stay tuned for that. So far the Master Levels for DOOM II have been hit or miss… Either REALLY good, or pretty meh.

I also watched the documentary Hungry for Change, a pretty interesting documentary on food, health, why diets don’t work, and why Americans are awfully fat. If any of those topics interest you, check it out; as of right now, it’s on Netflix.

I’ve been waiting all week for the next episode of Kiznaiver, so I guess I’ll see you on the other side of that!

Also, did you know that Cyberphile has a Facebook page? Feel free to swing by and get our new posts in your newsfeed.

These “What’cha Doin’?” posts are designed to spark discussion, so feel free to post in the comments what you’ve been playin’, watchin’, or listenin’ to lately.

What’cha Playin’? – 6/2/16 – The Lost Episodes of DOOM — June 2, 2016

What’cha Playin’? – 6/2/16 – The Lost Episodes of DOOM

Yesterday I went over the many DOOMs, and how there are still many DOOMs I want to play. Well, yesterday, I completed the Lost Episodes of DOOM, 3 8 map chapters for the original DOOM that tells the story of an unnamed scientist whom, after arguing with the UAC to be wary of their research, gets transferred to deep space exploration within a probe. After completing the trek out, and on the return journey home, the scientist is put into cryo-sleep, and heads for Earth. On his way, his cryo-sleep system malfunctions and the navigation system sends him towards the UAC bases on Jupiter’s innermost and outermost moons, Callisto and Io. At the same time, a large disturbance on Mars is occurring, probably the main DOOM campaign. The Lost Episodes of DOOM was also packaged with a book, detailing the trial of this scientist.

The stages are decent and interesting, for sure, but the main gripe I have with the Lost Episodes of DOOM is the overabundance of health, ammo, armor, and powerups. You’re practically indestructible. Many times I was sitting on the maximum of everything: 200% Health, 200% Armor, 400 Bullets, 100 Shells, 100 Rockets, 600 Cells. The only time you’ll die is if you fall into a pit that you’re not supposed to. I am a bit conservative with my ammo in DOOM though; I tend to use the shotgun more than any other weapon. That being said, if I can use pretty much only my shotgun and still retain an abundance of health and armor, maybe there’s a balancing issue. I was playing on the default DOOM difficulty as well, “Hurt Me Plenty”. When I play through it again at some point, I’ll have to go up at least to “Ultra-Violence”. Also, another minor concern is that the exits appear pretty quickly; you can sometimes only complete half of the map before exiting, if you want. (I never did, because I wanted to see the whole stage, but still.)

It was a bit of a run-around to get the Lost Episodes of DOOM running properly through ZDOOM, but I made it work. If anyone wants to play the Lost Episodes of DOOM, but needs some help getting it working, I’ll be happy to help.

All in all, the Lost Episodes of DOOM are DEFINITELY worth playing. The stages are cool, especially what they do with the first and last stage. Check it out!

Also, did you know that Cyberphile has a Facebook page? Feel free to swing by and get our new posts in your newsfeed.

These “What’cha Doin’?” posts are designed to spark discussion, so feel free to post in the comments what you’ve been playin’, watchin’, or listenin’ to lately.

What’cha Playin’? – 6/1/16 — June 1, 2016

What’cha Playin’? – 6/1/16

So, yesterday I managed to beat the Plutonia Experiment, including the two hidden levels, Cyberden and Go To It. Go To It is known to be one of the hardest official DOOM stages ever with over 400 enemies and numerous Pain Elementals (which spawn Lost Souls) and Archviles (which resurrect killed enemies) for extra demon fun. Yesterday I said that with the completion of Plutonia, I will have completed all of the commercially released DOOMs… Well, I was wrong. I still need to tackle the Master Levels for DOOM II, the Lost Episodes of DOOM, and I want to try the PlayStation version of Final DOOM. So I’ve still got work to do. Yay! I love DOOM; can’t get enough. Here’s a table of DOOM that I came up with in case you’re interested in the many many DOOMs.

Name

Release Date Series

New Content

DOOM 1993 DOOM New Series
DOOM II: Hell on Earth 1994 DOOM II New Series
PlayStation DOOM 1995 DOOM II Changes to Sound, Music, Lighting, and Only Select Stages
The Ultimate DOOM 1995 DOOM Thy Flesh Consumed Chapter
Master Levels for DOOM II 1995 DOOM II DOOM II Master Levels
The Lost Episodes of DOOM 1995 DOOM 3 DOOM Chapters
Final DOOM 1996 DOOM II 2 DOOM II Chapters
Final DOOM (PlayStation) 1996 DOOM II Changes to Sound, Music, Lighting, and Only Select Stages
DOOM 64 1997 DOOM 64 New Series
DOOM 3 2004 DOOM 3 New Series
DOOM RPG 2005 DOOM RPG Mobile Game
DOOM 3: Resurrection of Evil 2005 DOOM 3 DOOM 3 Chapter and Enhanced Fixes for DOOM 3
DOOM Resurrection 2009 DOOM 3 Mobile Game
DOOM II RPG 2009 DOOM RPG Mobile Game
DOOM 3 BFG Edition 2012 DOOM 3 DOOM 3 Chapter, Slight Changes to DOOM and DOOM II.
DOOM (2016) 2016 DOOM (2016) New Series
What’cha Playin’? 5/31/16 — May 31, 2016

What’cha Playin’? 5/31/16

Again, not too exciting. Playing Overwatch, and a little bit of the only DOOM I haven’t beaten: Final DOOM. I’ve already completed TNT: Evilution and am currently on Map 22: Impossible Mission on the Plutonia Experiment. That means I’m less than 10 stages from having beaten every DOOM there is! Well, official DOOMs anyway; getting into the modded and fan made sea of DOOM is a never ending source of DOOM of course, but I’m happy with the unmodded versions. Then I need to beat DOOM 2 again; I’ve only beaten it once, and I need to really give it another try so I can write a good DOOM 2 write up.

Also, did you know that Cyberphile has a Facebook page? Feel free to swing by and get our new posts in your newsfeed.

These “What’cha Doin’?” posts are designed to spark discussion, so feel free to post in the comments what you’ve been playin’, watchin’, or listenin’ to lately.

DOOM (2016) Review – PS4 — May 23, 2016

DOOM (2016) Review – PS4

My DOOM  (2016) review is now live. You can read the full review from the Review page, or by clicking here.

Also, did you know that Cyberphile has a Facebook page? Feel free to swing by and get our new posts in your newsfeed.

Here’s the bottom line if you don’t have time to read the full review:

Pros

  • Fast paced, great gunplay.
  • Fun and true-to-the-original campaign.
  • Something for everyone.
  • Incredible logic in SnapMap.

Cons

  • Tacked on Multiplayer
  • SnapMap limitations.

Final Score: 9.5/10

Any fan of the old DOOMs will at least be able to appreciate the campaign in this new DOOM, it’s certainly better (in my opinion) and more DOOM-like than the Dead Space style DOOM 3. Multiplayer fans will appreciate the arena style multiplayer, and the creative sorts will appreciate and make amazing things in SnapMap. Ultimately, DOOM has something for everyone.

Argent Surge – Solo Soulslike DOOM SnapMap — May 20, 2016

Argent Surge – Solo Soulslike DOOM SnapMap

I finally finished my SnapMap!

 

This is my attempt at a DOOM and Dark Souls crossover map in DOOM SnapMap.

The official name of this map is: Argent Surge – Solo Soulslike

The ID for this map is: Y9AJLSU6

My PSN is M000-1313-7.

My DOOM ID is Red_Keycard.

Please allow yourself at least 30 minutes to play this map.

DOOM map with Dark Soulslike mechanics. Kill demons to obtain Pure Argent used to level up your character and their 4 different stats as well as purchase weapon mods, armor, and new equipment. Dying will cause you to drop your Pure Argent until you reclaim the Argent Surge (flag). Dying again will cause you to lose that prior Pure Argent forever. There is an end and final boss, but I have also included an endless mode in case anyone wants to keep playing and grind out demons.

I’m interested in what others think of this map; I’ve put a lot of work and a lot of logic into it. I’ve even made a trailer for it. Here is the “official trailer”.

What’cha Playin’? 5/19/16 – SnapMapSnapMapSnapMap — May 19, 2016

What’cha Playin’? 5/19/16 – SnapMapSnapMapSnapMap

Try saying that 10 times fast! SnapMapSnapMapNapMaps… Anyway, I came up with a new idea, and so far it’s working great, at least, in single player. It’s like a Dark Souls style DOOM level and it’s pretty cool. Killing enemies rewards you with a currency that you can use to level up your stats and weapons or buy new equipment, but in typical Dark Souls fashion, dying will cause you to drop it and you’ll have to return to where you died to reclaim it. I need to do some multiplayer testing to ensure it works well with 2 players, but if not, I think it is a solid single player experience. I’ll report back on that tomorrow!

What’cha Playin’? 5/18/16 More DOOM SnapMap — May 18, 2016